Curriculum Vitae
Education
PhD
English & Comparative Literature – University of North Carolina at Chapel HillExpected May 2026

Dissertation: “Touching Intent: Reference, Repetition, and the Rhythm of Video Game Narrative”

Committee: Shayne Legassie (chair), Courtney Rivard, Rick Warner, Michelle Robinson, Edmond Chang (external reader)

BA
English; Computer ScienceMay 2018
  • Minored in Philosophy
Grants and Awards
  • Rose Ruth Richardson Dissertation Fellowship, Department of English & Comparative Literature, UNC, 2024
  • King’s College London Collaboration Grant, Institute for the Arts and Humanities, 2024
  • Guest Instructor Award Department of American Studies, UNC, 2023
  • Humanities Initiative Grant ($55,000), National Endowment for the Humanities, 2022
  • Critical Game Studies Award, Department of English & Comparative Literature, UNC, 2021 
  • Instructional Innovation Supplemental Grant ($15,000), UNC Center for Faculty Excellence/Lenovo, 2021 
  • Instructional Innovation Grant ($30,000), UNC Center for Faculty Excellence/Lenovo, 2019 
Publications
Peer-Reviewed Journal
  • Hall, DA. “As of today, your name is Ahab”: Generic Critique as Reparative Praxis in Metal Gear Solid V: The Phantom Pain,” Game Studies, forthcoming.
  • Hall, DA. “Another Castle: Nintendo, Babylon, and the Aesthetics of the Cold War,” Games and Culture, submitted for review.
  • Rivard, C, Hall, DA, Stark, D, and Kinzinger, S. “A Room to Play: The Infrastructure of Game Pedagogy,” Computers and Composition, 2025.
Peer-Reviewed Conference Proceedings
  • Hall, DA. “A Beginner’s Guide to Painted Worlds: The Haunted Mansion, Dark Souls III, and the Playground of Interpretation,” Proceedings of Digital Games Research Association, 2024.
Book Chapters
  • Hall, DA, “The Fallen Leaves Tell a Story: Elden Ring and the Emergence of the Soulslike Genre,” New Formations of Game Genres: Approaches to Digital Game Studies, Bloomsbury Publishing, forthcoming.
  • Hall, DA, and Jones, N. “A War Without End: Industrial Warfare and the Negation of Individual Agency in Edward Berger’s Im Westen nichts Neues,” Screening War: Edward Berger’s All Quiet on the Western Front in Context, forthcoming.
Teaching Experience
Graduate Teaching Fellow
English & Comparative Literature, University of North Carolina at Chapel Hill2019-Present

Primary Instructor

  • ENGL 118, Storytelling and Game Development
  • ENGL 105i, Writing in the Digital Humanities
  • ENGL 105, Gaming Across the Disciplines

Teaching Assistant

  • ENGL 257, Video Games and Narrative Cinema
  • ENGL 113, Introduction to Critical Game Studies

Graduate Research Consultant

  • ENGL 257, Video Games and Narrative Cinema
  • ENGL 118, Storytelling and Game Development
Undergraduate Instructor
University of Virginia at Charlottesville2017-2018

Primary Instructor

  • INST 1550, Video Games and the Epic

Teaching Assistant

  • CS 4730, Computer Game Design
Guest Lectures
  • ENGL 762: The Literature of Hate, Dr. Danielle Christmas
  • ENGL 610: Practicum in Health Humanities, Dr. Kym Weed
  • ENGL 257: Video Games and Narrative Cinema, Dr. Guillermo Rodríguez-Romaguera
  • ENGL 118: Storytelling and Game Development, Dr. Courtney Rivard
  • ENGL 116: History of Writing: From Pen to Pixel, Dr. Jordynn Jack
  • ENGL 113: Introduction to Critical Game Studies, Dr. Graham Culbertson
  • ENGL 113: Introduction to Critical Game Studies, Dr. Courtney Rivard
  • AMST 341: Digital Native America, Dr. Dan Cobb
  • AMST 101: This Place We Call “America,” Dr. Michelle Robinson
  • ASIA 89: The Samurai: Gender and Power in Japanese History and Culture, Dr. Morgan Pitelka
Conference Panel Organizer
  • “Spoiling This Wonderful Falsehood: Japanese Video Games and Critiques of Western Worlding,” Modern Language Association, 2025
Conference Presentations
  • “The Bad Guy is Capitalism: Actual Play as Popular Punk Praxis.” Generation Analog, online, 2025.
  • “The Lands Between: Communities of Difference and Algorithmic Resistance around FromSoftware’s Elden Ring.” Alt+F4: Rebooting Community after GamerGate, Southfield, MI, 2024.
  • “Home Games: Actual Play and the Historical Development of the Tableside Aesthetic.” Generation Analog, online, 2024.
  • “A Beginner’s Guide to Painted Worlds: The Haunted Mansion, Dark Souls III, and the Playground of Interpretation.” Digital Games Research Association, Guadalajara, Mexico, 2024.
  • “A Room for Play: The Infrastructure of Game Pedagogy.” Leveling Up, Lexington, KY, 2024.
  • “Sovereign Games and Critical Play.” Modern Language Association, Philadelphia, PA, 2024.
  • “Is that what they call this place now?: FromSoftware’s Soulsborne series and the Case for Genealogical Analysis in Game Studies.” UNC-Duke Critical Game Symposium, Durham, NC, 2023.
  • “Is this Ecstasy?! Reparative Formations of Rage, Cruelty, and Laughter in Kentaro Miura’s Berserk.” Society for Comparative Literature and the Arts, Philadelphia, PA, 2023.
  • “The Nightmare Swirls and Churns Unending!: Antinatalism, Beasthood, and Cycles of Violence in FromSoftware’s Bloodborne.” Critical Misanthropy, Amsterdam, Netherlands, 2023.
  • “Arise Now, Ye Tarnished: Navigating Embodied Collectivity and Queer Temporalities in Elden Ring.” Northeast Modern Language Association, Niagara Falls, NY, 2023.
  • “A Thousand Year Journey: Trans Temporality in Elden Ring and the Soulsborne series.” Affecting Game Time Conference, online, 2022.
  • “Locating the Author in Games.” Popular Culture Association, Washington, D.C., 2019.
  • “Using Video Games to Teach The Faerie Queene.” International Spenser Conference, Dublin, 2016.


Academic Service
Assistant Director of the Critical Game Studies Program
2019-Present
  • Gameroom DesignDesign hardware and furnishing to center student accessibility; Train instructors in use of equipment; Maintain equipment and software libraries to IT and internal specifications.
  • Game Team Management – Manage team of 5 graduate students; Produce protocols for regular team functions; Mentor new team members; Propose and discuss new Critical Game Studies Program initiatives.
  • Curriculum Development – Develop new game-focused syllabi for Critical Game Studies minor; Translate guest speaker talks into short-form modules; Collaborate with instructors to incorporate video game content.
  • Pedagogy Consults – Provide resources and recommendations for specific course needs; Train instructors in use of game equipment and game-based pedagogy; Facilitate class sessions through close play practice.
  • Research Consults – Consult on graduate and undergraduate research in game studies; Connect students to faculty and other students with similar research.
  • Grant Writing – Identify and propose potential funding sources; Draft applications with Game Team.
  • Speaker Series – Invite game studies scholars in coordination with partner campus organizations; Promote event across community; Introduce speakers and manage discussion.
  • Workshop Series – Create and run instructor-focused workshop events for game-based teaching in the Gameroom; Follow up with instructors to incorporate workshop concepts into courses.
  • Social Events – Support campus community by organizing social events in Gameroom.
  • Undergraduate Events – Coordinate events with campus organizations centering undergraduate experience and learning.
Peer-Review
  • Reviewed Book Proposal for Routledge Taylor & Francis Group.
Community Service
Invited Public Lectures
  • “The Roots of Our World: A Cultural and Aesthetic History of The Soulsborne Video Games” at Durham County South Regional Library, 2024.
  • “Dungeons and Devils: TTRPGs and the Satanic Panic of the 80’s and 90’s” at Durham County South Regional Library, 2025.
Youth Support
  • D&D One-Shot, Tween Program at Durham County South Regional Library, 2024.
Skills
Languages
  • English (Native Language)
  • Latin (Advanced Reading and Writing)
Proficiencies
Programming Languages
  • Python (advanced)
  • Java (advanced)
  • C# (advanced)
  • C++ (advanced)
  • R (intermediate)
Game Development Engines
  • Unity (advanced)
  • Twine (advanced)
  • Unreal Engine (basic)
Audio Editing Tools
  • Adobe Audition (intermediate)
Video Editing Tools
  • Adobe Premiere (basic)
  • DaVinci Resolve (basic)
Image Editing Tools
  • GIMP (intermediate)
  • Adobe Photoshop (basic)
Streaming Tools
  • Open Broadcaster Software (intermediate)
Web Authoring Tools
  • WordPress (intermediate)
Project Management Tools
  • Google Suite (advanced)
  • Confluence (intermediate)
  • Notion (intermediate)
  • Trello (intermediate)
  • Slack (intermediate)
Digital Projects
Video Game Development

Project Credits:

  • Moonrise (Unity, 2018) – Director and Design Team Lead
  • Blink (Unity, 2017) – Director and Design Team Lead
  • Protocol (Unity, 2016) – Director and Design Team Lead
  • King Solomon’s Mines (Unity, 2015) – Writing Team Lead

Game Jams:

  • Propagate (Global Game Jam, 2018)
  • Protocol 2 (Global Game Jam, 2017)
  • BY-3902 (Global Game Jam, 2016)
Podcast Production

Plumbing Game Studies, Guest Host

  • Manga Culture in the Development of the Video Game w/ Ben Whaley (scheduled)
  • Playing the Part in Japanese Video Games w/ Rachael Hutchinson (in edits)
  • The Emulation Game in Japanese History w/ Morgan Pitelka (2024)

Not a Novel Podcast, Co-Host

  • 20 episodes (2018-2025)