Curriculum Vitae
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Education
PhD
English & Comparative Literature – University of North Carolina at Chapel HillExpected May 2026
Dissertation: “Touching Intent: Reference, Repetition, and the Rhythm of Video Game Narrative”
Committee: Shayne Legassie (chair), Courtney Rivard, Rick Warner, Michelle Robinson, Edmond Chang (external reader)
BA
English; Computer ScienceMay 2018
- Minored in Philosophy
Grants and Awards
- Rose Ruth Richardson Dissertation Fellowship, Department of English & Comparative Literature, UNC, 2024
- King’s College London Collaboration Grant, Institute for the Arts and Humanities, 2024
- Guest Instructor Award Department of American Studies, UNC, 2023
- Humanities Initiative Grant ($55,000), National Endowment for the Humanities, 2022
- Critical Game Studies Award, Department of English & Comparative Literature, UNC, 2021
- Instructional Innovation Supplemental Grant ($15,000), UNC Center for Faculty Excellence/Lenovo, 2021
- Instructional Innovation Grant ($30,000), UNC Center for Faculty Excellence/Lenovo, 2019
Publications
Peer-Reviewed Journal
- Hall, DA. “As of today, your name is Ahab”: Generic Critique as Reparative Praxis in Metal Gear Solid V: The Phantom Pain,” Game Studies, forthcoming.
- Hall, DA. “Another Castle: Nintendo, Babylon, and the Aesthetics of the Cold War,” Games and Culture, submitted for review.
- Rivard, C, Hall, DA, Stark, D, and Kinzinger, S. “A Room to Play: The Infrastructure of Game Pedagogy,” Computers and Composition, 2025.
Peer-Reviewed Conference Proceedings
- Hall, DA. “A Beginner’s Guide to Painted Worlds: The Haunted Mansion, Dark Souls III, and the Playground of Interpretation,” Proceedings of Digital Games Research Association, 2024.
Book Chapters
- Hall, DA, “The Fallen Leaves Tell a Story: Elden Ring and the Emergence of the Soulslike Genre,” New Formations of Game Genres: Approaches to Digital Game Studies, Bloomsbury Publishing, forthcoming.
- Hall, DA, and Jones, N. “A War Without End: Industrial Warfare and the Negation of Individual Agency in Edward Berger’s Im Westen nichts Neues,” Screening War: Edward Berger’s All Quiet on the Western Front in Context, forthcoming.
Teaching Experience
Graduate Teaching Fellow
English & Comparative Literature, University of North Carolina at Chapel Hill2019-Present
Primary Instructor
- ENGL 118, Storytelling and Game Development
- ENGL 105i, Writing in the Digital Humanities
- ENGL 105, Gaming Across the Disciplines
Teaching Assistant
- ENGL 257, Video Games and Narrative Cinema
- ENGL 113, Introduction to Critical Game Studies
Graduate Research Consultant
- ENGL 257, Video Games and Narrative Cinema
- ENGL 118, Storytelling and Game Development
Undergraduate Instructor
University of Virginia at Charlottesville2017-2018
Primary Instructor
- INST 1550, Video Games and the Epic
Teaching Assistant
- CS 4730, Computer Game Design
Guest Lectures
- ENGL 762: The Literature of Hate, Dr. Danielle Christmas
- ENGL 610: Practicum in Health Humanities, Dr. Kym Weed
- ENGL 257: Video Games and Narrative Cinema, Dr. Guillermo Rodríguez-Romaguera
- ENGL 118: Storytelling and Game Development, Dr. Courtney Rivard
- ENGL 116: History of Writing: From Pen to Pixel, Dr. Jordynn Jack
- ENGL 113: Introduction to Critical Game Studies, Dr. Graham Culbertson
- ENGL 113: Introduction to Critical Game Studies, Dr. Courtney Rivard
- AMST 341: Digital Native America, Dr. Dan Cobb
- AMST 101: This Place We Call “America,” Dr. Michelle Robinson
- ASIA 89: The Samurai: Gender and Power in Japanese History and Culture, Dr. Morgan Pitelka
Conference Panel Organizer
- “Spoiling This Wonderful Falsehood: Japanese Video Games and Critiques of Western Worlding,” Modern Language Association, 2025
Conference Presentations
- “The Bad Guy is Capitalism: Actual Play as Popular Punk Praxis.” Generation Analog, online, 2025.
- “The Lands Between: Communities of Difference and Algorithmic Resistance around FromSoftware’s Elden Ring.” Alt+F4: Rebooting Community after GamerGate, Southfield, MI, 2024.
- “Home Games: Actual Play and the Historical Development of the Tableside Aesthetic.” Generation Analog, online, 2024.
- “A Beginner’s Guide to Painted Worlds: The Haunted Mansion, Dark Souls III, and the Playground of Interpretation.” Digital Games Research Association, Guadalajara, Mexico, 2024.
- “A Room for Play: The Infrastructure of Game Pedagogy.” Leveling Up, Lexington, KY, 2024.
- “Sovereign Games and Critical Play.” Modern Language Association, Philadelphia, PA, 2024.
- “Is that what they call this place now?: FromSoftware’s Soulsborne series and the Case for Genealogical Analysis in Game Studies.” UNC-Duke Critical Game Symposium, Durham, NC, 2023.
- “Is this Ecstasy?! Reparative Formations of Rage, Cruelty, and Laughter in Kentaro Miura’s Berserk.” Society for Comparative Literature and the Arts, Philadelphia, PA, 2023.
- “The Nightmare Swirls and Churns Unending!: Antinatalism, Beasthood, and Cycles of Violence in FromSoftware’s Bloodborne.” Critical Misanthropy, Amsterdam, Netherlands, 2023.
- “Arise Now, Ye Tarnished: Navigating Embodied Collectivity and Queer Temporalities in Elden Ring.” Northeast Modern Language Association, Niagara Falls, NY, 2023.
- “A Thousand Year Journey: Trans Temporality in Elden Ring and the Soulsborne series.” Affecting Game Time Conference, online, 2022.
- “Locating the Author in Games.” Popular Culture Association, Washington, D.C., 2019.
- “Using Video Games to Teach The Faerie Queene.” International Spenser Conference, Dublin, 2016.
Academic Service
Assistant Director of the Critical Game Studies Program
2019-Present
- Gameroom Design – Design hardware and furnishing to center student accessibility; Train instructors in use of equipment; Maintain equipment and software libraries to IT and internal specifications.
- Game Team Management – Manage team of 5 graduate students; Produce protocols for regular team functions; Mentor new team members; Propose and discuss new Critical Game Studies Program initiatives.
- Curriculum Development – Develop new game-focused syllabi for Critical Game Studies minor; Translate guest speaker talks into short-form modules; Collaborate with instructors to incorporate video game content.
- Pedagogy Consults – Provide resources and recommendations for specific course needs; Train instructors in use of game equipment and game-based pedagogy; Facilitate class sessions through close play practice.
- Research Consults – Consult on graduate and undergraduate research in game studies; Connect students to faculty and other students with similar research.
- Grant Writing – Identify and propose potential funding sources; Draft applications with Game Team.
- Speaker Series – Invite game studies scholars in coordination with partner campus organizations; Promote event across community; Introduce speakers and manage discussion.
- Workshop Series – Create and run instructor-focused workshop events for game-based teaching in the Gameroom; Follow up with instructors to incorporate workshop concepts into courses.
- Social Events – Support campus community by organizing social events in Gameroom.
- Undergraduate Events – Coordinate events with campus organizations centering undergraduate experience and learning.
Peer-Review
- Reviewed Book Proposal for Routledge Taylor & Francis Group.
Community Service
Invited Public Lectures
- “The Roots of Our World: A Cultural and Aesthetic History of The Soulsborne Video Games” at Durham County South Regional Library, 2024.
- “Dungeons and Devils: TTRPGs and the Satanic Panic of the 80’s and 90’s” at Durham County South Regional Library, 2025.
Youth Support
- D&D One-Shot, Tween Program at Durham County South Regional Library, 2024.
Skills
Languages
- English (Native Language)
- Latin (Advanced Reading and Writing)
Proficiencies
Programming Languages
- Python (advanced)
- Java (advanced)
- C# (advanced)
- C++ (advanced)
- R (intermediate)
Game Development Engines
- Unity (advanced)
- Twine (advanced)
- Unreal Engine (basic)
Audio Editing Tools
- Adobe Audition (intermediate)
Video Editing Tools
- Adobe Premiere (basic)
- DaVinci Resolve (basic)
Image Editing Tools
- GIMP (intermediate)
- Adobe Photoshop (basic)
Streaming Tools
- Open Broadcaster Software (intermediate)
Web Authoring Tools
- WordPress (intermediate)
Project Management Tools
- Google Suite (advanced)
- Confluence (intermediate)
- Notion (intermediate)
- Trello (intermediate)
- Slack (intermediate)
Digital Projects
Video Game Development
Project Credits:
- Moonrise (Unity, 2018) – Director and Design Team Lead
- Blink (Unity, 2017) – Director and Design Team Lead
- Protocol (Unity, 2016) – Director and Design Team Lead
- King Solomon’s Mines (Unity, 2015) – Writing Team Lead
Game Jams:
- Propagate (Global Game Jam, 2018)
- Protocol 2 (Global Game Jam, 2017)
- BY-3902 (Global Game Jam, 2016)
Podcast Production
Plumbing Game Studies, Guest Host
- Manga Culture in the Development of the Video Game w/ Ben Whaley (scheduled)
- Playing the Part in Japanese Video Games w/ Rachael Hutchinson (in edits)
- The Emulation Game in Japanese History w/ Morgan Pitelka (2024)
Not a Novel Podcast, Co-Host
- 20 episodes (2018-2025)